jerrmy12 kahoalii wrote:calvin b wrote:CCP please read this, this is what I have experienced as an assault player. I am close to 50 Million SP have over 42K kills and over 4 million WP's and have several suits and weapons maxed so please read with an open mind.
1. Not enough base Ehp need at least another 50-100 Shields for Cal or Min/ 50-100 Armor for Armarr and Gal
2. Not Enough CPU/PG I am maxed in a lot of skills and near 50 Million SP so if I am having trouble equipping my suit and making it proficient something is wrong or I just suck. Anyways the suit needs around 10-15% increase in CPU/PG. As a Cal Assault I love my bolt pistol but have you seen the PG requirements. It was made for my race but I have trouble equipping it do to the high demand just like the Rail Rifle.
3. Passive scans. I was almost on top of a heavy before he even showed on my passive scans. I have all my skills maxed so why is it I cant even pick up a heavy that is less than 10M that is firing at my team mate? Need to change scans to at least 40 for profile and procession. Not trying to compete with scouts but I would like a little more situational awareness.
4. Better Assault bonus's I for one hate the Cal Assault. Reload speed, really when the weapons I carry take less than 3-4 seconds to reload. Here is a list of Assault Bonus's that would work
Cal Assault 2% Shield regen per level/ depletion
1% Cal weapons damage increase per level
Gal Assault 2% Armor regen per level
1% Gal weapons damage increase per level
Armarr Assault 2% Speed/stamina recharge rate per level
1% Armarr weapons damage/ overheat protection per level
Min Assault 2% shield regen per level
1% Min weapons damage increase per level
If you think this would work please leave only constructive feedback.
2% for regen would be too low
3% or 4% minimum per level.
^
I have used Cal Assault for forever and 2% seems a bit too low. 10% total isn't much, it is less than a MLT shield recharger. 4% sounds nice because it is near a MLT shield recharger (20%)
Cal scouts have a lot more regen and a lower delay which makes them far better for engaging then ducking in cover for a few seconds than a Cal As.
Plus Cal scouts have complete EWar superiority over the Cal As.
Cal As. should have the regen that the Cal scout has if anything because the Cal As. is suppose to assault and fight in the heat of things. They can't hide like scouts can or have radar visuals like the scout. So if they can't hide as well and avoid fire, they should at least regen faster.
As for the other assaults, I use Cal As only so I won't get involve with something I don't know extremely well.